
Jonathon
Fire Escape
Educational and VR Game Design
Project Name: Fire Escape
Team Members: Designer: TianYi Gu
Programmer: Jonathon Song
Technical Artist: Jonathon Song
Material used: Unity, HTC Vive VR Glass
Interactive mode: VR Immersive Experience
Creative concept
Based on the "Internet + BIM + VR", the program demonstrates the visual fire protection in an underground garage in the park. In the era of big data, the Internet has enabled massive amounts of building information to be processed and utilized efficiently. The VR project in Unity3D allows the user to have an immersive experience of escaping from fire.
Project Demonstration
Mode selection
In the mode selection page, the user has two options: novice mode and free mode.
In the novice mode, the system will conduct fire science education and introduce the fire module in the common building to help the user understand each module's roles and improve the escape efficiency in the building fire.
In the free mode, the user can exercise the fire escape by using the fire knowledge in the novice mode so that they can react quickly in the fire and save themselves.


Operation introduction
On the operation introduction page, users will understand how the handles are used to help users have a better experience in the system.
Module tips
In the page of module tips, the introduction of the module that helps people escape from fire will pop up when the user approaches the module.


Score system
After the user escapes successfully, the system will score according to the time taken by the user to escape and the amount of blood remaining. On this page, users can also learn about their deficiencies by viewing the tips and learn to escape the fire faster.
Screenshot picture









Prototype design
Mode selection

Players can choose to join the game in novice mode or free mode.
The novice mode will give the player appropriate prompts and knowledge of the fire safety of the science.
The free mode will bring the player an immersive experience.
Novice mode
In the novice mode, I guide the player according to the order of escaping of the real building fire.
Introduction of operation
Message notification
Introduction of temperature bar



Introduction of smoke alarm
Introduction of time frame
Introduction of life value



Introduction of spray
Introduction of evacuation lighting
Introduction of induction fan



Introduction of fire shutter door
Introduction of smoke machine
Introduction of smoke prevention



Introduction of fire hydrant
Introduction of exit

