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Tantrum

 

Project Infomation

 

Genre:  Strategic games

Platform:  Board game 

Players: 4

Duration:  Six weeks              

My Role: Designer
​Other Team Members: YiXuan Liu (Milky) (Artist)

Gameplay: 
 

Your goal is trying to annex territories of other countries.


Players would draw from four cards, each representing one country (Qi, Chu, Zhao, and Qin). Qi will start the game, and the round continues in clockwise order.

 

Players play in turn. In each turn, you have two action phases. Every player can choose ONE of the following actions every round: Attack, Defend-revenge, develop, surrender and trade.
(More detailed rules see below)

Comments from Players:
 

Congratulations on a really amazing game design. Tantrum is fun and innovative, and deep. It has very unusual assets and you battle by strategies so that every choice a player makes is interesting and meaningful.

Summary

Tantrum is an offline 4-player table game whose story occurs in the war which took place among the five major countries (Qi, Chu, Zhao, Qin, Han) during the War States Period in China. The target population is players who love strategic games.

Overview

 

This game called Tantrum because it’s a game about how to win the War! It's the certain project of Game Design class in Shanghai Institute of Visual Arts.
The basic game play is inspired by the war during the War States Period in China history. Four players act as countries who would like to annex territories of other countries.

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 - Yun Zhu, Game Designer
                                       Professor of SIVA 

Tantrum_Playtest early prototype
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Tantrum_Show in SIVA Student End of Year Show
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